Status:
COMPLETED
Can Entertaining Action-video Games Enhance Dynamic Visual Function and Improve Balance? A Randomized Controlled Trial.
Lead Sponsor:
The Hong Kong Polytechnic University
Collaborating Sponsors:
University of Waterloo
University of California, Berkeley
Conditions:
Vision, Balance and Falls in Older Adults
Eligibility:
All Genders
60+ years
Phase:
NA
Brief Summary
This project is aimed to find out whether action video games can enhance dynamic visual function and improve balance function in the community-dwelling older adults. It is also aimed to examine the re...
Detailed Description
Balance control is an important component even in a very simple daily task like walking. However, as we age, our physical and visual function would gradually deteriorate even in the absence of health ...
Eligibility Criteria
Inclusion
- Ability to understand and speak Cantonese
- No formal training or regular practice of balance function (e.g. Tai-chi)
- Little and preferably no video-game experience
- Best corrected distance acuity of 0.2 logMAR or better
Exclusion
- Any diagnosed ocular diseases and ocular-motor abnormalities
- Suffering form severe medical problems or self reported neurological or cognitive disorders
- Suffering from physical impairments or physical limitations restricting them from training
- Having self reported vestibular or cerebellar dysfunction, history of vertigo or severe hearing loss
- Suffering from crippling arthritis, or a recent fracture of lower limb
- Planned major surgery during the trial
Key Trial Info
Start Date :
September 1 2014
Trial Type :
INTERVENTIONAL
Allocation :
ACTUAL
End Date :
June 1 2017
Estimated Enrollment :
160 Patients enrolled
Trial Details
Trial ID
NCT02252874
Start Date
September 1 2014
End Date
June 1 2017
Last Update
February 23 2018
Active Locations (1)
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1
Allen MY Cheong
Hong Kong, China