Actively Recruiting
Effect of Task-Specific Training in an Augmented Reality Context on Upper Limb Function and Activities in Children With Spastic Cerebral Palsy
Led by Universidade Federal de Sao Carlos · Updated on 2024-08-26
34
Participants Needed
1
Research Sites
127 weeks
Total Duration
On this page
AI-Summary
What this Trial Is About
Children with Cerebral Palsy (CP), a condition that affects movement and coordination, face difficulties in daily activities such as dressing, reaching for objects in high places, and getting up from seats. These challenges can negatively impact the quality of life for these children. Therefore, it is essential to seek effective treatments that help improve these skills. The use of technology in treatments, especially with games that utilize augmented reality (AR), has proven to be a good strategy. This technique aids motor learning, improving the skills that children struggle with while also increasing motivation, allowing them to engage in activities they enjoy. However, the application of AR in children with CP is still limited. In this context, it is crucial to provide appropriate treatments for these children, harnessing the benefits of AR technology. This study aims to investigate the effects of a protocol called "INTERACT protocol," which consists of training activities that interest children, such as reaching for objects and getting up from a bench. These activities are linked to AR games and will be conducted with accessible equipment for children with CP, aiming to improve their quality of life. The children selected for the research will be divided into two groups: the experimental group (INTERACT) and the control group. This division will be done by random draw. The children in the control group will continue receiving the physiotherapy they are already undergoing for the same duration as the children in the INTERACT group. All children will participate in the treatment for 4 weeks, three times a week, with sessions lasting 1 hour and 20 minutes each. Our hypothesis is that the children participating in the INTERACT protocol will show improvements in activities involving reaching for objects and in the transition from sitting to standing.
CONDITIONS
Official Title
Effect of Task-Specific Training in an Augmented Reality Context on Upper Limb Function and Activities in Children With Spastic Cerebral Palsy
Who Can Participate
Eligibility Criteria
You may qualify if you...
- Children diagnosed with unilateral or bilateral spastic cerebral palsy
- Classified as GMFCS levels I or II (able to walk independently)
- MACS levels I, II, or III (varied ability to manipulate objects)
- Modified Ashworth score between 0 and 2
- Ability to understand verbal commands and engage with games
You will not qualify if you...
- Children with dystonic, athetoid, or ataxic tone classifications
- GMFCS levels III, IV, or V
- MACS levels IV or V
- Modified Ashworth score of 3 or 4
- Orthopedic surgery within the past year
- Chemical muscle block treatments in the last 6 months
- Upper limb deformities limiting midline reaching
- Uncorrected visual or auditory sensory deficits
- Use of medications affecting muscle strength or tone
- Cardiovascular limitations causing fatigue or low exercise tolerance
- Participation in other intensive therapies within the past 6 months
- Cognitive impairments interfering with understanding commands or games
- Refusal to participate in augmented reality games
AI-Screening
AI-Powered Screening
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Trial Site Locations
Total: 1 location
1
Federal University of São Carlos (UFSCar)
São Carlos, São Paulo, Brazil, 13565-905
Actively Recruiting
Research Team
L
Luana Gonçalves
CONTACT
N
Nelci Adriana Rocha
CONTACT
How is the study designed?
Study Type
INTERVENTIONAL
Masking
SINGLE
Allocation
RANDOMIZED
Model
PARALLEL
Primary Purpose
TREATMENT
Number of Arms
2
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