Actively Recruiting
Testing a Videogame to Reduce Contraception Non-Use Among Teens Ages 15 to 20
Led by Weill Medical College of Cornell University · Updated on 2025-12-22
850
Participants Needed
7
Research Sites
N/A
Total Duration
AI-Summary
What this Trial Is About
This research aims to evaluate the effectiveness of a videogame intervention called No Baby No in reducing contraceptive non-use among adolescents aged 15 to 20 years. The study compares this videogame to a commercial game as a control to understand its impact on contraception behavior and usage. The trial is led by Weill Medical College of Cornell University and focuses on adolescent contraceptive practices. Participants are randomly assigned to one of two groups one group plays the No Baby No videogame for a total of 120 minutes over two sessions within two weeks, while the other group plays a commercial video game for the same duration and schedule. The intervention seeks to influence contraceptive use through engaging gameplay. During the study, participants complete assessments at baseline, 3 months, and 9 months to measure changes in contraception non-use, types of contraception used, sexual activity, and related behaviors such as alcohol or drug use before sex. Researchers also assess participants intentions, self-efficacy, sexual knowledge, and program delivery quality. The study monitors sexually transmitted infection and pregnancy test results as well, with follow-up visits conducted according to the schedule.
CONDITIONS
Brief Title
Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents.
Research Team
M
Miah Roberts Miah Roberts
A
Aileen Gariepy
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