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ID06696469

Using BeCureTM Virtual Reality to Assess and Improve Upper Limb Movement in Adults With Stroke

Led by Ankara University · Updated on 2024-11-22

34

Participants Needed

1

Research Sites

N/A

Total Duration

AI-Summary

What this Trial Is About

This research aims to evaluate the feasibility and reliability of using the BeCureTM virtual reality system to assess upper extremity motor functions in stroke patients. It focuses on how demographic factors, cognitive disorders, and motor impairments may influence the evaluation and response to virtual reality-based rehabilitation. The study includes patients who have experienced stroke-related hemiplegia and healthy volunteers to define appropriate patient profiles for this assessment method. Participants will engage with the BeCureTM virtual reality system through a Leap Ball game played on a laptop, which tracks wrist and finger movements using a motion sensor. Stroke patients will use their affected side, while healthy volunteers will use both dominant and non-dominant hands. The game involves grasping and moving a virtual ball into a target hole, and the session lasts about 15 minutes. The study includes two evaluation sessions spaced one week apart, followed by questionnaires assessing usability and patient feedback. During the study, volunteers will undergo various assessments including cognitive tests Mini Mental Test and Montreal Cognitive Assessment, motor function evaluations Brunnstrom staging, Fugl-Meyer Rating Scale, Modified Ashworth Scale, and manual dexterity tests Nine Hole Peg Test. Researchers will measure feasibility using the System Usability Scale and collect safety feedback through questionnaires. The study spans from June 2024 to June 2026, involving initial and follow-up evaluations to monitor participant responses and usability of the virtual reality system.

CONDITIONS

Brief Title

Feasibility and Reliability of Using BeCureTM Virtual Reality in Patients With Stroke

Research Team

S

S. K. Professor

H

H. G. Professor

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