Actively Recruiting
A Hospital-based Intervention for Youth Injured Through Violence Using Elevate Virtual Reality
Led by Virginia Commonwealth University · Updated on 2026-03-16
360
Participants Needed
1
Research Sites
N/A
Total Duration
On this page
Sponsors
V
Virginia Commonwealth University
Lead Sponsor
E
Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)
Collaborating Sponsor
AI-Summary
What this Trial Is About
This research aims to evaluate the effectiveness of Elevate VR, a hospital-based brief violence intervention using virtual reality, to prevent firearm-related violence, injury, and death among youth. Firearm violence is a major public health concern, especially for young people, with rates of firearm-related deaths and injuries increasing nationally and particularly in Virginia. The study addresses the urgent need for new and innovative interventions to reduce firearm-related harm and its significant economic impact. Participants include youth aged 13 to 17 years who have received hospital treatment for intentional or unintentional injuries or those recruited from community sources, along with their caregivers aged 18 or older. The Elevate VR program consists of a 40-minute intervention based on positive psychology, motivational goal setting through gameplay, psychoeducation, and cognitive-behavioral and dialectical behavioral therapies. The study also involves completing questionnaires assessing firearm-related violence, attitudes, beliefs, and behaviors. During the study, participants will complete assessments at baseline and again at 1 and 3 months to measure firearm-related violence, violent crime involvement, firearm attitudes, re-injury, risky behaviors, personality traits, and future aspirations. These evaluations will help determine the intervention's impact. The study is non-randomized and does not involve masking. The overall goal is to gather data to support effective violence prevention methods among youth in high-risk communities.
CONDITIONS
Brief Title
A Hospital-based Intervention for Youth Injured Through Violence
Who Can Participate
Eligibility Criteria
You may qualify if you...
- Youth aged 13 to 17 years
- English speaking youth
- Caregivers aged 18 years or older
You will not qualify if you...
- Youth younger than 13 years or older than 17 years
- Non-English speaking youth
- Youth whose caregivers are younger than 18 years
- Caregivers younger than 18 years old
AI-Screening
AI-Powered Screening
Complete this quick 3-step screening to check your eligibility
Your Study Journey
Duration - 2 to 4 weeks
Participants are screened for eligibility to participate in the trial.
1 screening and enrollment visit (in-person)
Duration - Single session
Participants undergo a brief 40-minute virtual reality (VR) violence intervention called Elevate VR, designed to prevent firearm-related violence, injury, and mortality among youth.
1 treatment visit (in-person)
Duration - 3 months
Participants complete questionnaires assessing firearm-related violence, violent crime, attitudes, re-injury, risky behaviors, personality traits, and future aspirations over a 3-month period post-intervention.
Follow-up visits at 1 month and 3 months post baseline (in-person or remote)
Trial Site Locations
Total: 1 location
1
Virginia Commonwealth University
Richmond, Virginia, United States, 23298
Actively Recruiting
Research Team
T
Terri Sulivan
N
Nicholas Thomson
How is the study designed?
Study Type
INTERVENTIONAL
Masking
NONE
Allocation
NON_RANDOMIZED
Model
PARALLEL
Primary Purpose
OTHER
Number of Arms
2
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