Actively Recruiting

Phase Not Applicable
Age: 11Years - 15Years
All Genders
Healthy Volunteers
NCT05923944

Video Game Play to Alleviate Adolescent Anxiety

Led by School of Health Sciences Geneva · Updated on 2025-05-23

150

Participants Needed

2

Research Sites

104 weeks

Total Duration

On this page

Sponsors

S

School of Health Sciences Geneva

Lead Sponsor

U

University of Geneva, Switzerland

Collaborating Sponsor

AI-Summary

What this Trial Is About

Adolescence is a critical period for the onset and maintenance of anxiety disorders, which raises the importance of intervening early; one possibility of doing so is via digital interventions. At least two lines of research have been explored in the past years in this area. First, studies have tested the anxiolytic effects of casual video games, hypothesizing that, through the induction of flow, these games can effectively distract individuals from anxiety-related thoughts and feelings. Second, the bidirectional link between poor attentional control and higher anxiety has led to the design of novel interventions aiming to improve attentional control such as working memory training studies. Importantly, action video games, classified as a distinct gaming genre, have been shown to enhance attentional control. In this study, we aim to compare the effects of action video game play and casual game play to a no-training group, assessing their potential to alleviate anxiety when delivered entirely online. The goal of this three- arms randomized controlled trial is to evaluate the feasibility of a 6-week video game training intervention to reduce adolescent anxiety-related symptoms. We will also examine the efficacy of the proposed treatment when entirely deployed at adolescents' home.

CONDITIONS

Official Title

Video Game Play to Alleviate Adolescent Anxiety

Who Can Participate

Age: 11Years - 15Years
All Genders
Healthy Volunteers

Eligibility Criteria

Eligible

You may qualify if you...

  • Adolescents aged 11 to 15 years
  • High anxiety score on the 41-item SCARED-Parent version (total score 17 or above)
  • Access to a computer (Windows 7 or Mac OSX or newer) and reliable internet at home
Not Eligible

You will not qualify if you...

  • Diagnosis of Bipolar disorder, Psychosis, or Autism Spectrum Disorder, current or past
  • History of neurological injury such as head injury
  • Currently participating in another cognitive training intervention

AI-Screening

AI-Powered Screening

Complete this quick 3-step screening to check your eligibility

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Trial Site Locations

Total: 2 locations

1

University of Haifa

Haifa, Israel

Actively Recruiting

2

University of Geneva

Geneva, Canton of Geneva, Switzerland, 1202

Actively Recruiting

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Research Team

N

Naïma Gradi, PhD Student

CONTACT

S

Swann Pichon, Professor

CONTACT

How is the study designed?

Study Type

INTERVENTIONAL

Masking

DOUBLE

Allocation

RANDOMIZED

Model

PARALLEL

Primary Purpose

BASIC_SCIENCE

Number of Arms

3

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Video Game Play to Alleviate Adolescent Anxiety | DecenTrialz