Actively Recruiting
Video Game Play to Alleviate Adolescent Anxiety
Led by School of Health Sciences Geneva · Updated on 2025-05-23
150
Participants Needed
2
Research Sites
104 weeks
Total Duration
On this page
Sponsors
S
School of Health Sciences Geneva
Lead Sponsor
U
University of Geneva, Switzerland
Collaborating Sponsor
AI-Summary
What this Trial Is About
Adolescence is a critical period for the onset and maintenance of anxiety disorders, which raises the importance of intervening early; one possibility of doing so is via digital interventions. At least two lines of research have been explored in the past years in this area. First, studies have tested the anxiolytic effects of casual video games, hypothesizing that, through the induction of flow, these games can effectively distract individuals from anxiety-related thoughts and feelings. Second, the bidirectional link between poor attentional control and higher anxiety has led to the design of novel interventions aiming to improve attentional control such as working memory training studies. Importantly, action video games, classified as a distinct gaming genre, have been shown to enhance attentional control. In this study, we aim to compare the effects of action video game play and casual game play to a no-training group, assessing their potential to alleviate anxiety when delivered entirely online. The goal of this three- arms randomized controlled trial is to evaluate the feasibility of a 6-week video game training intervention to reduce adolescent anxiety-related symptoms. We will also examine the efficacy of the proposed treatment when entirely deployed at adolescents' home.
CONDITIONS
Official Title
Video Game Play to Alleviate Adolescent Anxiety
Who Can Participate
Eligibility Criteria
You may qualify if you...
- Adolescents aged 11 to 15 years
- High anxiety score on the 41-item SCARED-Parent version (total score 17 or above)
- Access to a computer (Windows 7 or Mac OSX or newer) and reliable internet at home
You will not qualify if you...
- Diagnosis of Bipolar disorder, Psychosis, or Autism Spectrum Disorder, current or past
- History of neurological injury such as head injury
- Currently participating in another cognitive training intervention
AI-Screening
AI-Powered Screening
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Trial Site Locations
Total: 2 locations
1
University of Haifa
Haifa, Israel
Actively Recruiting
2
University of Geneva
Geneva, Canton of Geneva, Switzerland, 1202
Actively Recruiting
Research Team
N
Naïma Gradi, PhD Student
CONTACT
S
Swann Pichon, Professor
CONTACT
How is the study designed?
Study Type
INTERVENTIONAL
Masking
DOUBLE
Allocation
RANDOMIZED
Model
PARALLEL
Primary Purpose
BASIC_SCIENCE
Number of Arms
3
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