Actively Recruiting
Virtual Reality Exposure for Socially Anxious Adolescents
Led by KU Leuven · Updated on 2024-04-23
120
Participants Needed
1
Research Sites
113 weeks
Total Duration
On this page
Sponsors
K
KU Leuven
Lead Sponsor
U
Utrecht University
Collaborating Sponsor
AI-Summary
What this Trial Is About
Overall in this project, the primary goal is to evaluate the efficacy of virtual reality exposure (VRE) for adolescents with elevated social anxiety using a three-arm randomized controlled trial: (1) virtual reality exposure (VRE); (2) in vivo exposure (IVE); and (3) waitlist (WL) - the control condition. It is predicted that both VRE and IVE will be more successful in decreasing social anxiety symptoms than the WL condition at post-assessment and that VRE will be as effective as in vivo in reducing social anxiety symptoms. Furthermore, it is expected that there will be no difference between the two active conditions in the long term (at 3- months \& 6-months follow up). Similar results are expected in the secondary outcome measures, intended to capture the participants' general well-being. Moreover, the study has the following (secondary) objectives: * To elucidate potential working mechanisms of VRE and IVE * To identify predictors of adolescents' response to VRE and IVE * To assess to what extent adolescents accept VRE and IVE and how they experience it
CONDITIONS
Official Title
Virtual Reality Exposure for Socially Anxious Adolescents
Who Can Participate
Eligibility Criteria
You may qualify if you...
- Elevated levels of social anxiety (Social Phobia Inventory score ≥ 19)
- Fluent in Dutch
- Aged 12 to 16 years
You will not qualify if you...
- Severe social anxiety disorder
- Severe depression
- Psychotic symptoms
- Severe suicidal thoughts or severe self-harm
- Severe substance use
- Current or recent benzodiazepine use or change in psychoactive medication
- Autism spectrum disorder diagnosis
- Current ongoing psychological treatment or waitlist for anxiety or depression
- Other urgent psychiatric conditions or mismatch with offered training
- Exposure therapy for social anxiety disorder in past 2 years
- Another person from the same household participating
- History of extreme or severe motion sickness or severe symptoms during 3D movies
- Stereoscopic vision or balance problems affecting VR experience
- History of seizures, seizure disorder, or epilepsy
AI-Screening
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Trial Site Locations
Total: 1 location
1
Psychological Institute (PSI) of KU Leuven
Leuven, Belgium, 3000 Leuven
Actively Recruiting
Research Team
E
Elizabeth S. Uduwa-vidanalage, MSc
CONTACT
J
Jella De Lee, MSc
CONTACT
How is the study designed?
Study Type
INTERVENTIONAL
Masking
SINGLE
Allocation
RANDOMIZED
Model
PARALLEL
Primary Purpose
TREATMENT
Number of Arms
3
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