Actively Recruiting

Phase Not Applicable
Age: 18Years - 75Years
All Genders
Healthy Volunteers
NCT06727942

Virtual Reality-Infused Treadmill Training on Aging-Related Outcomes

Led by The University of Texas at Arlington · Updated on 2025-12-03

60

Participants Needed

1

Research Sites

225 weeks

Total Duration

On this page

AI-Summary

What this Trial Is About

Age-associated motor and cognitive deficits increase the risk of falls, a major cause of morbidity and mortality. Emerging evidence suggests that inflammatory mediators lead to impaired functional capacity and frailty in the elderly and suggests that immune system mediated inflammation in the brain play an important role in cognitive decline. Substantial literature has also demonstrated that age-targeted physical activity training are promising strategies for promoting the motor-cognitive process across the adult lifespan. Recently, the virtual reality (VR) application has been implemented in the neuropsychological rehabilitation settings suggesting that the VR-infused daily living activities may benefit the transfer of intervention outcomes and to promote autonomy in function of daily living such as cooking or grocery shopping. However, it remains unclear the effect of the VR-based exercise intervention (motor-cognitive impact) on older adults' cognitive function and fall prevention. The literature suggests that the similarity of VR exercises with real life activities may improve generalizability by extending the transfer of gains of training to everyday living and promote some aspects of quality of life in older adults. It is also unclear to what extent these aging-associated motor- cognitive changes may be affected by VR rehab games and whether systemic- and neuro-inflammation is ameliorated by this novel intervention in older adults. This purpose of this study is to design and implement a Virtual Reality-Infused Treadmill Training on Aging-Related Outcomes (V-TARGET) intervention, focusing on adults (aged up to 75 years old). The study will compare the effects of V-TARGET intervention (self-paced treadmill-simulator exercise with VR rehab games) against a control group on motor-cognitive function, health-related quality of life (HRQOL), circulating inflammatory markers and cerebral/peripheral blood flow through this 5-week intervention (2 times/week, 30-minutes/session, 10 sessions total).

CONDITIONS

Official Title

Virtual Reality-Infused Treadmill Training on Aging-Related Outcomes

Who Can Participate

Age: 18Years - 75Years
All Genders
Healthy Volunteers

Eligibility Criteria

Eligible

You may qualify if you...

  • Adults aged up to 75 years old
  • Able to walk independently without using an assistive device
  • English speaking
Not Eligible

You will not qualify if you...

  • Limited joint mobility due to arthritis or other conditions preventing participation
  • Ongoing orthopedic injury
  • Cardiac surgery or cardiovascular issues preventing physical activity
  • Motor or cognitive disorders such as Alzheimer's disease, Parkinson's disease, or dementia
  • Use of a wheelchair

AI-Screening

AI-Powered Screening

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Trial Site Locations

Total: 1 location

1

University of Texas at Arlington Movement & Physical Activity Epidemiology Laboratory

Arlington, Texas, United States, 76019

Actively Recruiting

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Research Team

A

Associate Professor

CONTACT

P

Professor

CONTACT

How is the study designed?

Study Type

INTERVENTIONAL

Masking

SINGLE

Allocation

RANDOMIZED

Model

PARALLEL

Primary Purpose

PREVENTION

Number of Arms

2

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