Actively Recruiting
Assessment and Characterization of Sleep Among Adult Video Game Players Without Video Game Use Disorder: A Feasibility Study
Led by Centre Hospitalier Universitaire de Besancon · Updated on 2026-02-13
40
Participants Needed
1
Research Sites
N/A
Total Duration
On this page
Sponsors
C
Centre Hospitalier Universitaire de Besancon
Lead Sponsor
A
Association Le Don du Souffle
Collaborating Sponsor
AI-Summary
What this Trial Is About
Researchers are evaluating the impact of video game playing on sleep patterns in adults aged 18 to 40. This feasibility study aims to test the research methods, identify challenges to participation, and improve recruitment of regular adult gamers for a larger future study. It focuses on understanding how well participants adhere to measurement tools like actigraphy and melatonin testing, with the goal of refining the study design to reduce costs and implementation time. Participants are divided into two groups: regular gamers who play video games at least three times a week for two years with low gaming disorder scores, and non-gamers who play very rarely or not at all. They will follow a sleep assessment protocol involving daily diaries of sleep, gaming, and screen time over 14 days, clinical sleep questionnaires, wearing an actimeter to monitor sleep activity, and providing urine samples to measure melatonin levels. During the study, researchers will measure recruitment success, participant retention, data completeness, and acceptability of the protocol. Sleep quality will be assessed through actigraphy, sleep diaries, questionnaires, and melatonin analysis over about 25 days post-enrollment. The study will monitor sleep onset latency, total sleep time, sleep efficiency, circadian rhythm markers, and insomnia severity. The total participation time spans approximately three weeks, with ongoing safety and data review throughout the study.
CONDITIONS
Brief Title
Assessment and Characterization of Sleep Among Video Game Adult Players Without Video Game Use Disorder : a Feasability Study
Who Can Participate
Eligibility Criteria
You may qualify if you...
- Women and men aged 18 to 40
- Signed informed consent form
- Regular gamers: play video games at least 3 times per week for the past 2 years with an IGDT-10 score less than 5
- Control group: non-players or occasional players (at least once in the past year but less than once a month)
You will not qualify if you...
- Night workers
- Treatment for sleep disorders or medications affecting melatonin secretion (beta blockers, melatonin supplements, some antidepressants)
- Any condition causing circadian rhythm disorders, neurological or psychiatric disorders
- Major addiction including gaming or gambling disorder, except for coffee and tobacco
AI-Screening
AI-Powered Screening
Complete this quick 3-step screening to check your eligibility
Your Study Journey
Duration - 2 to 4 weeks
Participants are screened for eligibility to participate in the trial.
1 visit (in-person) for informed consent and eligibility assessment
Duration - 14 days
Participants engage in a structured protocol to assess sleep patterns and potential disturbances related to video game usage, including completion of diaries, clinical assessments, actigraphy monitoring, and biological sampling.
1 baseline visit and 1 follow-up visit
Trial Site Locations
Total: 1 location
1
CHU de Besançon
Besançon, France, 25000
Actively Recruiting
Research Team
K
Karine CHARRIERE, PhD
How is the study designed?
Study Type
INTERVENTIONAL
Masking
NONE
Allocation
NON_RANDOMIZED
Model
PARALLEL
Primary Purpose
OTHER
Number of Arms
2
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