Actively Recruiting
Effect of Immersive Virtual Reality-Based Music Therapy on Cognitive and Motor Skills in Subacute Stroke Patients
Led by Suzan Aydın · Updated on 2025-06-08
30
Participants Needed
1
Research Sites
21 weeks
Total Duration
On this page
AI-Summary
What this Trial Is About
This clinical trial investigates the effects of immersive virtual reality-based music therapy on cognitive and motor functions in people aged 50 to 75 years who have had a subacute stroke between 2 weeks and 6 months ago. The study compares conventional physiotherapy alone to physiotherapy combined with virtual reality music therapy to assess improvements in cognitive performance, motor skills, balance, stroke impact, and spatial neglect. Participants will be randomly assigned to two groups. The control group receives conventional physiotherapy and rehabilitation exercises five days a week for six weeks, with sessions lasting about 60 minutes. The experimental group receives the same physiotherapy plus twice-weekly 30-minute sessions of VR-based music therapy using Oculus Quest 2. These VR sessions include rhythm exercises, underwater exploration, and virtual piano playing, all supervised by a physiotherapist. Participants will be assessed at the study start and after six weeks. Evaluations include cognitive tests such as the Montreal Cognitive Assessment and motor function scales like the Fugl-Meyer Assessment. Researchers will also monitor balance, motor recovery, and spatial neglect. The Virtual Reality Sickness Questionnaire will be used after the first VR session to check for dizziness or nausea. The total participation period is six weeks, with careful monitoring throughout.
CONDITIONS
Brief Title
Effect of Virtual Reality-Based Music Therapy on Cognitive and Motor Skills in Subacute Stroke Patients
Who Can Participate
Eligibility Criteria
You may qualify if you...
- Voluntary participation
- Age between 50 and 75 years
- Stroke occurred more than 2 weeks and less than 6 months ago
- Diagnosed with unilateral hemiplegic stroke
- Ability to understand, hear, and speak sufficiently to engage with virtual reality games
You will not qualify if you...
- Medically unstable condition
- Use of wheelchair or inability to sit in a chair
- Cognitive impairment preventing understanding of study procedures
- Hearing loss
- Severe visual impairment
- Refusal to participate in the study
- Epilepsy
- Migraine with aura
- History of motion sickness
AI-Screening
AI-Powered Screening
Complete this quick 3-step screening to check your eligibility
Your Study Journey
Duration - 2 to 4 weeks
Participants are screened for eligibility to participate in the trial.
1 visit (in-person) for eligibility assessment and consent
Duration - 6 weeks
Participants receive conventional physiotherapy and rehabilitation exercises five days per week for six weeks. Additionally, participants in the experimental group undergo immersive virtual reality (VR)-based music therapy sessions twice weekly for 30 minutes per session over the same six-week period. VR sessions include rhythm exercises, underwater exploration, and virtual piano activities supervised by a physiotherapist.
5 visits per week for physiotherapy and rehabilitation, plus 2 VR therapy sessions per week for the experimental group
Duration - At baseline and after 6 weeks
Participants undergo assessments at baseline and after the 6-week intervention period to evaluate cognitive functions, motor skills, balance, and spatial neglect using standardized tests.
2 assessment visits (baseline and post-intervention)
Trial Site Locations
Total: 1 location
1
Istanbul Aydin University VM Medical Park Hospital
Istanbul, Istanbul, Turkey (Türkiye), 34149
Actively Recruiting
Research Team
S
Suzan Aydın, Ph.D. (c)
How is the study designed?
Study Type
INTERVENTIONAL
Masking
SINGLE
Allocation
RANDOMIZED
Model
PARALLEL
Primary Purpose
TREATMENT
Number of Arms
2
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