Actively Recruiting

Phase Not Applicable
Age: 18Years - 35Years
All Genders
ID06957392

Mechanisms and Interventions of Social Reward Modulating Cognitive Control in Internet Gaming Disorder Via the dACC-DLPFC Circuit

Led by The First Affiliated Hospital of Bengbu Medical University · Updated on 2025-05-07

60

Participants Needed

1

Research Sites

N/A

Total Duration

On this page

Sponsors

T

The First Affiliated Hospital of Bengbu Medical University

Lead Sponsor

B

Bengbu Medical University

Collaborating Sponsor

AI-Summary

What this Trial Is About

Researchers are investigating Internet Gaming Disorder (IGD), a condition marked by impaired cognitive control linked to reduced social reward and dysfunction in the brain's dACC-DLPFC circuit. This study aims to understand how enhancing social reward can improve this brain circuit and potentially reduce IGD symptoms. The research includes psychological interventions and neuroimaging techniques to explore these effects. Participants will be randomly assigned to one of two groups: the Social Reward Intervention (SRI) group or the Control group. The SRI group receives a psychological self-help training program based on Acceptance and Commitment Therapy (ACT) designed to increase social reward sensitivity. Both groups participate in eight twice-weekly online sessions over about one month, with the Control group receiving educational courses on IGD. Follow-up assessments occur at 3, 6, and 12 months after the intervention. Throughout the study, participants undergo assessments including standardized scales, behavioral tests, and neuroimaging both before and after the intervention. Researchers will measure the severity of gaming disorder, social reward, and executive function over about one month. Additional outcomes include changes in behavioral, electrophysiological, and neuroimaging indicators. The total involvement includes intervention and follow-ups extending up to one year post-treatment.

CONDITIONS

Brief Title

Mechanisms and Interventions of Social Reward on Cognitive Control in Internet Gaming Disorder

Who Can Participate

Age: 18Years - 35Years
All Genders

Eligibility Criteria

Eligible

You may qualify if you...

  • Individuals aged between 18 and 35 years, irrespective of gender, having completed a minimum of 9 years of education and capable of effectively cooperating in questionnaire evaluations.
  • Consent to actively cooperate in the completion of subsequent follow-up assessments.
  • All are right-handed.
  • The Gaming Disorder Screening (GDSS) Scale score �3E= 47 points.
  • The main game played is Honor of Kings; average weekly gaming time (Honor of Kings) greater than 21 hours, maintained for over one year.
  • More than 50% of daily internet time spent playing online games.
Not Eligible

You will not qualify if you...

  • Severe cognitive functional impairments manifested through a history of head trauma, cerebrovascular diseases, epilepsy, etc., or usage of cognitive enhancement drugs in the past 6 months; an intellectual disability with an IQ score less than 70.
  • A diagnosis of schizophrenia or other severe mental illnesses as per the DSM-5 criteria.
  • Abuse or dependence on other psychoactive substances (excluding nicotine) within the past 5 years.
  • Severe organic diseases that might compromise study participation.
  • Color blindness or color weakness.

AI-Screening

AI-Powered Screening

Complete this quick 3-step screening to check your eligibility

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Your Study Journey

Screening

Duration - 2 to 4 weeks

Participants are screened for eligibility to participate in the trial.

1 visit (in-person)

Treatment

Duration - Approximately 1 month

Participants receive either a psychological self-help training program aimed at enhancing social reward sensitivity or a standard educational course about Internet Gaming Disorder. The programs include twice-weekly online guidance sessions for a total of eight sessions, supplemented by one to two offline group discussions for those in the self-help program.

Twice-weekly online sessions totaling 8 sessions and 1 to 2 offline group discussions (for the self-help group)

Follow-up

Duration - Up to 12 months

Participants undergo follow-up assessments to evaluate the lasting effects of the intervention on gaming disorder severity, social reward sensitivity, and cognitive control.

Assessments at 3, 6, and 12 months post-intervention

Trial Site Locations

Total: 1 location

1

Bengbu Medical University

Bengbu, China

Actively Recruiting

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Research Team

D

Dongliang Jiao, doctor

How is the study designed?

Study Type

INTERVENTIONAL

Masking

NONE

Allocation

RANDOMIZED

Model

PARALLEL

Primary Purpose

TREATMENT

Number of Arms

2

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