Actively Recruiting
Evaluating Serious Game-Based Balance Rehabilitation for Adults After Hip Replacement Surgery Compared to Standard Therapy
Led by IRCCS San Raffaele Roma · Updated on 2025-04-09
20
Participants Needed
2
Research Sites
11 weeks
Total Duration
AI-Summary
What this Trial Is About
Researchers are evaluating the effects of new technologies, especially serious games, on the rehabilitation process for patients who have undergone total hip arthroplasty THA. This surgery is common worldwide and aims to reduce pain and improve function and quality of life. The study focuses on whether a balance rehabilitation program using serious games can better support balance recovery compared to conventional treatments in these patients. The study compares two groups an Experimental Group performing 30-minute balance exercises using non-immersive virtual reality with the OAK device four days a week for four weeks, and a Control Group receiving conventional balance rehabilitation without technological devices on the same schedule. The serious games involve reaching visual targets by shifting balance, with difficulty adjusted by therapists. Conventional therapy focuses on trunk control, muscle strength, and gait re-education led by a physiotherapist. Participants will be assessed at the start and after 30 days of treatment using tests like the Time Up and Go Test and others evaluating walking, balance confidence, pain levels, and joint function. Additional follow-up occurs at three months to monitor longer-term effects. The study involves physical exams, questionnaires, and monitoring to measure rehabilitation progress, safety, and effectiveness over the study period.
CONDITIONS
Brief Title
Balance Rehabilitation Based on Serious Games
Research Team
D
Dr. Sanaz Pournajaf, DPT
D
Dr. Carlotta Maria Manzia, DT
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