Actively Recruiting

Phase Not Applicable
Age: 6Years - 7Years
All Genders
Healthy Volunteers
ID07276412

Study on the Effect of a Health Education Programme Based on Gamification Strategies on Diet, Sedentary Behaviour and Daily Physical Activity in Primary School Children.

Led by Universidad de Extremadura · Updated on 2025-12-11

500

Participants Needed

1

Research Sites

6 weeks

Total Duration

On this page

Sponsors

U

Universidad de Extremadura

Lead Sponsor

D

Diputación Provincial de Badajoz

Collaborating Sponsor

AI-Summary

What this Trial Is About

Childhood obesity is a significant health issue affecting many children, with risk factors including lack of physical activity, poor eating habits, and excessive screen time. This study evaluates a gamified health education program aimed at improving diet, reducing sedentary behavior, and increasing daily physical activity in primary school children aged 6 to 7 years. The program seeks to involve children, their families, and teachers to encourage healthy habits and address overweight concerns early in life. The study randomly assigns children to one of four groups: no health education or rewards, no health education with rewards, health education without rewards, and health education with rewards. Rewards come in the form of avatar cards earned by completing activities on the app, which are designed to motivate participation. Weekly health education sessions complement the gamified activities in some groups, running over a 6-month period with activities scheduled daily, weekly, or biweekly. Participants will be monitored over 12 weeks, with assessments including changes in physical activity, body fat, weight, BMI, diet composition, and sedentary time. Additional measures include body composition details, dietary intake, psychological parameters, quality of life, and digital connection time. Researchers will track adherence through app engagement and evaluate the program's effects on health behaviors. The total study duration includes follow-up assessments to observe changes in health outcomes.

CONDITIONS

Brief Title

Study on the Effect of a Gamified Health Education Programme on Primary School Children

Who Can Participate

Age: 6Years - 7Years
All Genders
Healthy Volunteers

Eligibility Criteria

Eligible

You may qualify if you...

  • Pupils enrolled in primary education at schools in Extremadura
  • Children aged between 6 and 7 years
  • Signed informed consent by parents or legal guardians for participation and use of the BELLOTEX-SALUD application
Not Eligible

You will not qualify if you...

  • Pupils diagnosed with special educational needs
  • Pupils who join after the programme has started
  • Absence of informed consent signature by parents or legal guardians
  • Any condition judged by investigators to disqualify participation

AI-Screening

AI-Powered Screening

Complete this quick 3-step screening to check your eligibility

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Your Study Journey

Screening

Duration - 2 to 4 weeks

Participants are screened for eligibility to participate in the trial.

1 visit (in-person)

Treatment

Duration - 12 weeks

Participants engage in a 12-week Health Education Programme based on gamification strategies. Depending on their group, they may receive gamified rewards, attend weekly health education sessions, or both to help improve diet, physical activity, and sedentary behavior.

Weekly visits for up to 12 weeks

Trial Site Locations

Total: 1 location

1

University of Extremadura

Badajoz, Badajoz, Spain, 06006

Actively Recruiting

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Research Team

F

Francisco José Rodríguez Velasco, PhD

How is the study designed?

Study Type

INTERVENTIONAL

Masking

DOUBLE

Allocation

RANDOMIZED

Model

PARALLEL

Primary Purpose

TREATMENT

Number of Arms

4

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