Actively Recruiting

Phase Not Applicable
Age: 20Years - 30Years
All Genders
Healthy Volunteers
ID07392554

Virtual Reality as a Tool for Training Public Speaking Skills in Higher Education Students: A Randomized Controlled Trial

Led by University of Liege · Updated on 2026-02-06

80

Participants Needed

1

Research Sites

N/A

Total Duration

On this page

Sponsors

U

University of Liege

Lead Sponsor

F

Fonds pour la Recherche Scientifique (FRS-FNRS)

Collaborating Sponsor

AI-Summary

What this Trial Is About

Public speaking is a vital skill for students, but many feel anxious and uncomfortable speaking in front of others. This anxiety can affect how well they communicate, including their voice and speech flow, which may impact their academic and professional success. Training to improve public speaking skills, especially in realistic settings, is important but can be challenging for professionals who teach these skills. This study evaluates whether training that includes virtual reality (VR) simulations can help students develop better oral communication skills. Researchers will compare participants who receive the VR-based training with those on a wait-list to see if there are improvements in speech patterns and confidence. Participants will first attend a one-hour session providing general advice on public speaking. Then, those in the experimental group will take part in three one-hour sessions over three weeks that include voice and fluency training combined with VR practice. The control group will wait for three weeks before receiving the same training. Data will be collected at three points: before training starts, immediately after the training for the experimental group (and before training for the control group), and three weeks after the training ends for both groups. During the study, participants will be evaluated on aspects like the number of filled pauses, speech rate, vocal intonation, and their confidence in public speaking. Researchers will also assess participants' self-reported anxiety, physiological signs of anxiety, confidence as speakers, and perceived vocal effort at each time point. The study aims to understand how VR-supported training affects these outcomes and will monitor participants throughout the seven-week period, including follow-up after the training sessions.

CONDITIONS

Brief Title

Virtual Reality as a Tool for Training Public Speaking Skills in Higher Education Students

Who Can Participate

Age: 20Years - 30Years
All Genders
Healthy Volunteers

Eligibility Criteria

Eligible

You may qualify if you...

  • Higher education student
  • Speak French fluently
  • Aged between 20 and 30 years
Not Eligible

You will not qualify if you...

  • Hearing impairment
  • Voice or fluency disorder at the time of the study

AI-Screening

AI-Powered Screening

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Your Study Journey

Screening

Duration - 2 to 4 weeks

Participants are screened for eligibility to participate in the trial.

Indirect Method Information Session

Duration - 1 session

Participants receive a 1-hour session of general advice about public speaking.

1 visit (in-person)

Direct Method Training

Duration - 3 weeks

Participants receive three 1-hour sessions of voice and fluency training with virtual reality practice over a period of 3 weeks.

3 sessions over 3 weeks

Wait-list Period

Duration - 3 weeks

Participants in the wait-list control group wait for 3 weeks before starting the direct method training.

Delayed Direct Method Training

Duration - 3 weeks

Wait-list control participants receive three 1-hour sessions of voice and fluency training with virtual reality practice over a period of 3 weeks.

3 sessions over 3 weeks

Trial Site Locations

Total: 1 location

1

University of Liege

Liège, Liège, Belgium, 4000

Actively Recruiting

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How is the study designed?

Study Type

INTERVENTIONAL

Masking

SINGLE

Allocation

RANDOMIZED

Model

CROSSOVER

Primary Purpose

PREVENTION

Number of Arms

2

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