Actively Recruiting

Phase Not Applicable
Age: 12Years - 18Years
All Genders
Healthy Volunteers
ID06811571

A Study of the Effectiveness of a Mobile-based Early Intervention on Adolescent Hazardous Gaming

Led by Shanghai Mental Health Center · Updated on 2025-02-06

100

Participants Needed

1

Research Sites

N/A

Total Duration

On this page

AI-Summary

What this Trial Is About

Researchers are evaluating a mobile-based early intervention aimed at adolescents who engage in hazardous gaming, which is considered a precursor to gaming disorder. This study seeks to verify the effectiveness of this intervention in reducing the severity of gaming disorder and related issues such as gaming hours, gaming frequency, anxiety, depression, and self-esteem. The intervention is based on cognitive-behavioral therapy (CBT) and designed specifically for adolescents. The intervention group receives a one-month mobile program delivered through WeChat, a popular social networking app. This program includes three CBT-based modules focused on gaming behavior management, gaming cognition, and early intervention on risk and protective factors. It uses self-monitoring questionnaires, scientific articles, and online lectures. A control group does not receive the intervention. Both groups undergo assessments at the start of the study and two months after the intervention period. Participants will complete questionnaires and assessments measuring gaming disorder severity, daily gaming hours, gaming session frequency, anxiety, depression, and self-esteem at baseline and follow-up. The study tracks adherence via the WeChat mini-program, which sends reminders and collects completion data. The total involvement includes the one-month intervention period plus follow-up assessments two months later, allowing researchers to compare changes between intervention and control groups.

CONDITIONS

Brief Title

A Study of the Effectiveness of an Early Intervention on Adolescent Hazardous Gaming

Who Can Participate

Age: 12Years - 18Years
All Genders
Healthy Volunteers

Eligibility Criteria

Eligible

You may qualify if you...

  • Clinical diagnosis of hazardous gaming defined in the ICD-11
  • Fully understand the research purpose and procedures
  • Signed informed consent
  • Aged between 12 and 18 years
Not Eligible

You will not qualify if you...

  • Serious physical illness or intellectual disability
  • Clinical diagnosis of gaming disorder
  • Not completing all interventions or assessments

AI-Screening

AI-Powered Screening

Complete this quick 3-step screening to check your eligibility

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Your Study Journey

Screening

Duration - 2 to 4 weeks

Participants are screened for eligibility to participate in the trial.

Outpatient Treatment

Duration - 1 month

Participants in the intervention group receive a mobile-based early intervention program based on cognitive-behavioral therapy for one month to help manage hazardous gaming behaviors. The control group does not receive the intervention.

Intervention delivered through WeChat mini-program with regular content and reminders; participants complete self-monitoring questionnaires and online lectures.

Follow-up Assessment

Duration - 2 months after intervention

Participants in both groups complete assessments at baseline and two months after the intervention period to evaluate the severity of gaming disorder and related measures such as gaming hours, gaming frequency, anxiety, depression, and self-esteem.

2 visits (baseline and 2 months post-intervention)

Trial Site Locations

Total: 1 location

1

Shanghai Mental Health Center

Shanghai, China

Actively Recruiting

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Research Team

N

Na Zhong, MD

How is the study designed?

Study Type

INTERVENTIONAL

Masking

QUADRUPLE

Allocation

NON_RANDOMIZED

Model

PARALLEL

Primary Purpose

PREVENTION

Number of Arms

2

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