Actively Recruiting
Evaluating Group Gaming Sessions to Treat Hazardous and Problematic Gaming in Youth Aged 12 to 18
Led by Shanghai Mental Health Center · Updated on 2026-01-23
100
Participants Needed
1
Research Sites
17 weeks
Total Duration
AI-Summary
What this Trial Is About
Researchers are evaluating the effectiveness of group gaming interventions for individuals aged 12 to 18 with problematic gaming behavior and gaming disorder. This randomized, parallel-group study compares an intervention group receiving game-based activities to a control group with no intervention. The purpose is to understand how these group activities may influence gaming disorder severity and related psychological factors. Participants in the intervention group attend weekly 90-minute sessions over 10 weeks, divided into beginning, middle, and end stages. Activities include point card distribution, wish lists for rewards, learning about gaming types, reward systems, gaming disorder concepts, and healthy gaming habits. The final sessions involve presenting a group-designed game and summarizing the experience. The control group receives no intervention during the study. Throughout the study, assessments occur before the intervention, immediately after, and at a three-month follow-up. Researchers measure the severity of gaming disorder, daily gaming hours, gaming session frequency, anxiety, depression, and self-esteem. Participants may leave the study at any time. The total study duration includes baseline, intervention period, and follow-up assessments to monitor lasting effects.
CONDITIONS
Brief Title
A Study to Evaluate the Effectiveness of Group Gaming Interventions for Individuals With Problematic Gaming Behavior and Gaming Disorder.
Research Team
N
Na Zhong, MD
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