Actively Recruiting

Phase Not Applicable
Age: 12Years - 16Years
All Genders
Healthy Volunteers
NCT07212530

EmoTIChealth: Promoting Adolescent Health Through a Serious Game.

Led by University of Valencia · Updated on 2026-05-13

600

Participants Needed

1

Research Sites

91 weeks

Total Duration

On this page

Sponsors

U

University of Valencia

Lead Sponsor

U

Universitat Politècnica de València

Collaborating Sponsor

AI-Summary

What this Trial Is About

The intervention program targets adolescents between 12 and 16 years of age. The intervention program is designed for adolescents during a critical developmental stage marked by significant life transitions, where building strong personal resources and receiving psychological support is essential to foster socioemotional skills and overall well-being. The serious game aims to promote psycho-emotional health in the general adolescent population, supporting healthy development and preventing future emotional difficulties. At the same time, it incorporates specific modules for adolescents living with chronic conditions such as asthma, food allergy, type 1 diabetes, and allergic rhinitis, who may face additional risks of psychological challenges that can complicate treatment and prognosis. By combining universal health promotion with tailored support, the program addresses both the needs of healthy adolescents and those with chronic illnesses. The platform integrates digital and technological tools for dynamic and personalized intervention. Artificial intelligence adapts activities and feedback to each participant's socio-demographic profile and evolving needs, this supports directly in participants' daily lives and natural environments, making the experience more relevant and impactful. The serious game, proven effective in engaging young people, goes beyond traditional psychoeducation by creating an interactive environment where adolescents develop socio-emotional competencies, resilience, and health-related knowledge. Through its six thematic areas, the game promotes overall well-being and healthy habits, while its condition-specific modules provide targeted guidance and coping strategies for asthma, food allergies, type 1 diabetes, and allergic rhinitis.

CONDITIONS

Official Title

EmoTIChealth: Promoting Adolescent Health Through a Serious Game.

Who Can Participate

Age: 12Years - 16Years
All Genders
Healthy Volunteers

Eligibility Criteria

Eligible

You may qualify if you...

  • Informed consent by parents/guardians and participants.
  • Aged between 12 and 16 years old
Not Eligible

You will not qualify if you...

  • No access to internet or new technologies
  • Not a Spanish speaker.

AI-Screening

AI-Powered Screening

Complete this quick 3-step screening to check your eligibility

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Trial Site Locations

Total: 1 location

1

Facultat de Psicología

Valencia, Valencia, Spain, 46010

Actively Recruiting

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Research Team

M

Marián Pérez-Marín, PHD

CONTACT

How is the study designed?

Study Type

INTERVENTIONAL

Masking

NONE

Allocation

NA

Model

SINGLE_GROUP

Primary Purpose

PREVENTION

Number of Arms

1

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EmoTIChealth: Promoting Adolescent Health Through a Serious Game. | DecenTrialz