Actively Recruiting
Promoting Health in Adolescents With and Without Chronic Diseases Through Emotional Development Using a Serious Game Technology Platform (EmoTIChealth)
Led by University of Valencia · Updated on 2026-05-13
600
Participants Needed
1
Research Sites
N/A
Total Duration
On this page
Sponsors
U
University of Valencia
Lead Sponsor
U
Universitat Politècnica de València
Collaborating Sponsor
AI-Summary
What this Trial Is About
This research aims to promote psycho-emotional health and well-being in adolescents aged 12 to 16, including those with chronic conditions like asthma, food allergy, type 1 diabetes, and allergic rhinitis. It focuses on developing socioemotional skills and resilience during a key developmental stage marked by life transitions. The study evaluates a serious game that supports healthy development and helps prevent future emotional difficulties by combining universal health promotion with tailored support for adolescents facing additional psychological challenges. The intervention uses the EmoTIChealth technological platform, which delivers a serious game designed to teach important skills across six thematic areas: psychoeducation, emotional awareness and expression, emotional regulation, problem solving, self-esteem and identity, and social skills and communication. The game adapts using artificial intelligence to provide personalized activities and feedback based on each adolescent's profile and needs. Participants act as their own controls in a waiting list design, with initial assessments, followed by a four-week intervention period playing the game, and then post-treatment assessment. Participants will complete evaluations at three time points: an initial baseline, a reassessment after four weeks before starting the game, and a final assessment after four weeks of game play. These assessments measure changes in quality of life, emotional and behavioral problems, emotional competencies, self-concept, coping, social skills, perception of disease threat, resilience, health habits, and emotional state. The study involves regular monitoring over about eight weeks to track improvements and gather participant feedback, providing insights into the game's impact on adolescent health.
CONDITIONS
Brief Title
EmoTIChealth: Promoting Adolescent Health Through a Serious Game.
Who Can Participate
Eligibility Criteria
You may qualify if you...
- Informed consent by parents/guardians and participants.
- Aged between 12 and 16 years old
You will not qualify if you...
- No access to internet or new technologies
- Not a Spanish speaker.
AI-Screening
AI-Powered Screening
Complete this quick 3-step screening to check your eligibility
Your Study Journey
Duration - 2 to 4 weeks
Participants are screened for eligibility to participate in the trial.
1 visit (in-person or remote) to assess eligibility and obtain consent
Duration - 4 weeks
Participants complete initial assessments to establish baseline measures before starting the intervention.
1 baseline evaluation visit (T1) and 1 pre-treatment evaluation visit (T2) after 4 weeks
Duration - Up to 4 weeks
Participants engage with the EmoTIChealth serious game program to promote emotional development and health.
Participants use the game over approximately 4 weeks following the second evaluation (T2)
Duration - 1 week
Participants complete post-treatment assessments to evaluate changes after the intervention.
1 post-treatment evaluation visit (T3) after completing the game
Trial Site Locations
Total: 1 location
1
Facultat de Psicología
Valencia, Valencia, Spain, 46010
Actively Recruiting
Research Team
M
Marián Pérez-Marín, PHD
How is the study designed?
Study Type
INTERVENTIONAL
Masking
NONE
Allocation
NA
Model
SINGLE_GROUP
Primary Purpose
PREVENTION
Number of Arms
1
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