Actively Recruiting

Phase Not Applicable
Age: 23Years - 35Years
All Genders
ID07235696

A Randomized Controlled Trial to Examine the Impact of a Game-based Intervention in Promoting Positive Affectivity and Enhancing Psychological Resilience

Led by The University of Hong Kong · Updated on 2026-05-01

60

Participants Needed

1

Research Sites

N/A

Total Duration

On this page

AI-Summary

What this Trial Is About

Researchers are evaluating whether a game-based intervention can improve psychological resilience and increase positive emotions in adults who have experienced major life stress. The study aims to compare the effects of this game program to a psychoeducation intervention and a waitlist control group. It focuses on understanding if the game leads to better mental health outcomes immediately after the program and at a three-month follow-up. Participants will be randomly assigned to one of three groups: the game-based intervention, a psychoeducation program, or a waitlist control. The game program lasts two weeks and uses interactive features such as rewards and adaptive challenges to support emotional and cognitive resilience. The psychoeducation group will watch educational materials for one hour daily, five days a week, over two weeks. The waitlist group will not receive an intervention during the study period. Participants will complete psychological assessments before starting, right after the two-week intervention, and again three months later. These assessments include measures of symptoms, positive emotions, cognitive strategies, depression, reward processing, and cognitive control. The study will monitor changes in these areas to understand the impact of the interventions on mental health and emotional resilience.

CONDITIONS

Brief Title

Game Intervention for Resilience

Who Can Participate

Age: 23Years - 35Years
All Genders

Eligibility Criteria

Eligible

You may qualify if you...

  • Fluency in oral and written Cantonese or Mandarin
  • Experienced at least one major life stress in the past 5 years
  • Normal or corrected-to-normal vision and hearing
  • Aged between 23 and 35 years
Not Eligible

You will not qualify if you...

  • Formal diagnosis of any major psychiatric illnesses or history of suicidal behaviour
  • Major physical illness, neurological condition, or traumatic brain injury
  • Use of medication in the past 6 months that may affect emotion or cognitive functions
  • Pregnancy (for women)
  • Prior experience with any commercial computer repair simulation game

AI-Screening

AI-Powered Screening

Complete this quick 3-step screening to check your eligibility

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Your Study Journey

Screening

Duration - 2 to 4 weeks

Participants are screened for eligibility to participate in the trial.

1 visit (in-person)

Treatment

Duration - 2 weeks

Participants undergo a two-week behavioral intervention aimed at enhancing psychological resilience and positive affectivity. This includes either a game-based program with interactive gameplay or a psychoeducation program involving daily sessions of learning emotion regulation and coping strategies.

Daily sessions 5 days per week for 2 weeks

Follow-up

Duration - 3 months

Participants are assessed after the intervention and again at 3 months to evaluate changes in psychological resilience, affectivity, and mental health.

2 visits (post-intervention and 3-month follow-up)

Trial Site Locations

Total: 1 location

1

The University of Hong Kong

Hong Kong, Hong Kong

Actively Recruiting

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Research Team

A

Associate Professor, Principle Investigator

How is the study designed?

Study Type

INTERVENTIONAL

Masking

NONE

Allocation

RANDOMIZED

Model

PARALLEL

Primary Purpose

TREATMENT

Number of Arms

3

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