Actively Recruiting
A Randomized Controlled Trial to Examine the Impact of a Game-based Intervention in Promoting Positive Affectivity and Enhancing Psychological Resilience
Led by The University of Hong Kong · Updated on 2026-05-01
60
Participants Needed
1
Research Sites
N/A
Total Duration
On this page
AI-Summary
What this Trial Is About
Researchers are evaluating whether a game-based intervention can improve psychological resilience and increase positive emotions in adults who have experienced major life stress. The study aims to compare the effects of this game program to a psychoeducation intervention and a waitlist control group. It focuses on understanding if the game leads to better mental health outcomes immediately after the program and at a three-month follow-up. Participants will be randomly assigned to one of three groups: the game-based intervention, a psychoeducation program, or a waitlist control. The game program lasts two weeks and uses interactive features such as rewards and adaptive challenges to support emotional and cognitive resilience. The psychoeducation group will watch educational materials for one hour daily, five days a week, over two weeks. The waitlist group will not receive an intervention during the study period. Participants will complete psychological assessments before starting, right after the two-week intervention, and again three months later. These assessments include measures of symptoms, positive emotions, cognitive strategies, depression, reward processing, and cognitive control. The study will monitor changes in these areas to understand the impact of the interventions on mental health and emotional resilience.
CONDITIONS
Brief Title
Game Intervention for Resilience
Who Can Participate
Eligibility Criteria
You may qualify if you...
- Fluency in oral and written Cantonese or Mandarin
- Experienced at least one major life stress in the past 5 years
- Normal or corrected-to-normal vision and hearing
- Aged between 23 and 35 years
You will not qualify if you...
- Formal diagnosis of any major psychiatric illnesses or history of suicidal behaviour
- Major physical illness, neurological condition, or traumatic brain injury
- Use of medication in the past 6 months that may affect emotion or cognitive functions
- Pregnancy (for women)
- Prior experience with any commercial computer repair simulation game
AI-Screening
AI-Powered Screening
Complete this quick 3-step screening to check your eligibility
Your Study Journey
Duration - 2 to 4 weeks
Participants are screened for eligibility to participate in the trial.
1 visit (in-person)
Duration - 2 weeks
Participants undergo a two-week behavioral intervention aimed at enhancing psychological resilience and positive affectivity. This includes either a game-based program with interactive gameplay or a psychoeducation program involving daily sessions of learning emotion regulation and coping strategies.
Daily sessions 5 days per week for 2 weeks
Duration - 3 months
Participants are assessed after the intervention and again at 3 months to evaluate changes in psychological resilience, affectivity, and mental health.
2 visits (post-intervention and 3-month follow-up)
Trial Site Locations
Total: 1 location
1
The University of Hong Kong
Hong Kong, Hong Kong
Actively Recruiting
Research Team
A
Associate Professor, Principle Investigator
How is the study designed?
Study Type
INTERVENTIONAL
Masking
NONE
Allocation
RANDOMIZED
Model
PARALLEL
Primary Purpose
TREATMENT
Number of Arms
3
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