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Study to Test a Two-Week Game Program to Improve Mental Resilience and Positive Feelings in Adults Who Faced Major Life Stress
Led by The University of Hong Kong · Updated on 2026-05-01
60
Participants Needed
1
Research Sites
N/A
Total Duration
AI-Summary
What this Trial Is About
Researchers are evaluating whether a game-based intervention can improve psychological resilience and increase positive emotions in adults who have experienced major life stress. The study aims to compare the effects of this game program to a psychoeducation intervention and a waitlist control group. It focuses on understanding if the game leads to better mental health outcomes immediately after the program and at a three-month follow-up. Participants will be randomly assigned to one of three groups the game-based intervention, a psychoeducation program, or a waitlist control. The game program lasts two weeks and uses interactive features such as rewards and adaptive challenges to support emotional and cognitive resilience. The psychoeducation group will watch educational materials for one hour daily, five days a week, over two weeks. The waitlist group will not receive an intervention during the study period. Participants will complete psychological assessments before starting, right after the two-week intervention, and again three months later. These assessments include measures of symptoms, positive emotions, cognitive strategies, depression, reward processing, and cognitive control. The study will monitor changes in these areas to understand the impact of the interventions on mental health and emotional resilience.
CONDITIONS
Brief Title
Game Intervention for Resilience
Research Team
A
Associate Professor, Principle Investigator
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