Actively Recruiting
Educational Program Using Creative Drama and Gamification to Improve Nature Connection and Recycling Habits in 10- to 12-Year-Old Students
Led by Saglik Bilimleri Universitesi · Updated on 2025-06-26
50
Participants Needed
1
Research Sites
N/A
Total Duration
AI-Summary
What this Trial Is About
This research aims to examine how a creative drama and gamification-based educational program affects childrens connection to nature and their recycling behaviors. It focuses on children aged 10 to 12 years in middle schools, recognizing the importance of early environmental awareness for a sustainable future. The study uses a randomized controlled experimental design with pre-test and post-test comparisons to measure changes in these behaviors. The study includes two groups an experimental group that participates in an educational program involving creative drama and gamification activities, and a control group that receives traditional instruction on the same topics. The program consists of two weekly sessions lasting about 90 minutes each. Each session has four phases warm-up, games and activities, improvisation through role-plays related to nature and recycling, and evaluation with feedback. Participants will be assessed using the Nature Connectedness Scale and the Recycling Scale for Middle School Students, along with a demographic questionnaire. These assessments take approximately 5 minutes each. The study tracks childrens participation and engagement throughout the sessions to evaluate the impact of the educational methods on their environmental attitudes and behaviors. The study will run from October 2025 to October 2026.
CONDITIONS
Brief Title
CreativeDrama and GamificationBased
Research Team
N
Nur Bahar KURU AKTURK, Msc
M
Merve KOLCU, PhD
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