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The Effect of Gamified Metaverse-Based Training on Nursing Students' Self-Efficacy and Metaverse Perception Regarding Pressure Injury Management: A Randomized Controlled Study
Led by Baskent University · Updated on 2026-04-30
60
Participants Needed
1
Research Sites
4 weeks
Total Duration
On this page
AI-Summary
What this Trial Is About
Pressure ulcers, also known as bedsores or decubitus ulcers, are largely preventable wounds that negatively affect patient care quality and create a significant economic burden for healthcare systems. This research aims to evaluate how a gamified metaverse-based training program impacts nursing students' knowledge, academic self-efficacy, and perception of the metaverse regarding pressure ulcer management. The study uses a randomized controlled experimental design involving nursing students as participants. Participants will be divided into two groups based on their initial test scores. The intervention group will receive both traditional classroom theoretical training and gamified metaverse-based training over two weeks, while the control group will only receive traditional theoretical training. This study uses innovative digital education methods to enhance learning experiences through interactive and practice-based approaches. Throughout the study, participants will complete several assessments including the Pressure Ulcer Knowledge Assessment Tool 2.0-Updated Version (PUKAT 2.0-T) and the Academic Nurse Self-Efficacy Scale before the intervention, immediately after, and one month later. The intervention group will also complete the Metaverse Perception Scale shortly after training. The researchers will analyze the collected data to assess the effectiveness of the training methods on nursing education related to pressure ulcer prevention and management.
CONDITIONS
Brief Title
The Effect of Gamified Metaverse-Based Training on Nursing Students' Self-Efficacy and Metaverse Perception Regarding Pressure Injury Management
Who Can Participate
Eligibility Criteria
You may qualify if you...
- Voluntarily agree to participate in the research
- Be a second-year undergraduate nursing student
- Be able to understand and speak Turkish
- Have healthy hearing, vision, and speech
You will not qualify if you...
- Student voluntarily requesting to withdraw from the study
- Student ceasing to use the metaverse domain during the study period
- Completing the survey form incompletely
AI-Screening
AI-Powered Screening
Complete this quick 3-step screening to check your eligibility
Your Study Journey
Duration - 2 to 4 weeks
Participants are screened for eligibility to participate in the trial.
1 visit (in-person)
Duration - Single session
Participants receive either gamified metaverse-based training or traditional education practice.
1 visit (in-person)
Duration - 1 month
Participants complete assessments to evaluate knowledge, self-efficacy, and perception immediately after and one month following the intervention.
2 visits (immediately after intervention and one month later)
Trial Site Locations
Total: 1 location
1
Baskent University
Ankara, Ankara, Turkey (Türkiye), 06790
Actively Recruiting
How is the study designed?
Study Type
INTERVENTIONAL
Masking
SINGLE
Allocation
RANDOMIZED
Model
PARALLEL
Primary Purpose
OTHER
Number of Arms
2
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